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Disarm

Spell

Disarm

Physical

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Warrior

Instant cast45 sec cooldownCombat Range

Disarm the enemy's weapons and shield for 4 sec.

Disarm

Tooltip

Disarm the enemy's weapons and shield for 4 sec. Disarmed creatures deal significantly reduced damage.

How it works

Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met.

Disarm is built from 4 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 67.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 87.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 278.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 254.

What it does

Disarm is a spell with an instant cast, a range of 5 yards, a 45 sec cooldown and effects that last 4 sec. When cast it applies an aura. The client files the whole spell under the disarmed mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range5 yards (Combat Range)
Cast timeInstant
Cooldown45 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration4 sec
MechanicDisarmed
Proc chanceAlways
Effect #1Apply Aura (6)
Aura type id 67
Effect #2Apply Aura (6)
Aura type id 87
Misc value: 127
Effect #3Apply Aura (6)
Aura type id 278
Effect #4Apply Aura (6)
Aura type id 254

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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