Tooltip
Rings of energy expand from dominated reservoirs, inflicting 30 Shadow damage when a player crosses the ring.
In addition, inflicts 5 Shadow damage every 1 sec. and increases damage taken from by 500% for 5 sec.
How it works
Disintegration Halo is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 30. It applies the infected mechanic.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 500.
- Effect 3 is Dummy (effect type 3).
What it does
Disintegration Halo is a Shadow spell with an instant cast, an unlimited range and effects that last 5 sec. When cast it deals Shadow damage (base value 30) with the infected mechanic and applies an aura. The client files the whole spell under the infected mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 5 sec |
| Mechanic | Infected |
| Effect #1 | School Damage (2) Value: 30 Mechanic: Infected |
| Effect #2 | Apply Aura (6) Aura type id 4 Value: 500 |
| Effect #3 | Dummy (3) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Disintegration Halo appears in: 1 boss encounter.
Boss encounters
- Dausegne, the Fallen Oracle in Sepulcher of the First Ones
Encounter creatures: DausegneRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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