Tooltip
An effect cast from your magic sailor's hat to dispel unwanted polymorphing.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Dispel Magic is built from 2 client effects, applied in this order:
- Effect 1 is effect type 164, which the datamine does not name. It triggers Mass Polymorph.
- Effect 2 is effect type 90, which the datamine does not name.
What it does
Dispel Magic is a spell with an instant cast, a range of 8 yards and a 0.5 sec cooldown. It also casts Mass Polymorph.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 8 yards (Eight yards) |
| Cast time | Instant |
| Cooldown | 0.5 sec |
| Global cooldown | None |
| Effect #1 | Effect 164 Trigger spell: Mass Polymorph |
| Effect #2 | Effect 90 Misc value: 206021 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.