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Dispel Magic

Spell

Dispel Magic

Physical

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Instant cast0.5 sec cooldownEight yards

An effect cast from your magic sailor's hat to dispel unwanted polymorphing.

Dispel Magic

Tooltip

An effect cast from your magic sailor's hat to dispel unwanted polymorphing.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Dispel Magic is built from 2 client effects, applied in this order:

  1. Effect 1 is effect type 164, which the datamine does not name. It triggers Mass Polymorph.
  2. Effect 2 is effect type 90, which the datamine does not name.

What it does

Dispel Magic is a spell with an instant cast, a range of 8 yards and a 0.5 sec cooldown. It also casts Mass Polymorph.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range8 yards (Eight yards)
Cast timeInstant
Cooldown0.5 sec
Global cooldownNone
Effect #1Effect 164
Trigger spell: Mass Polymorph
Effect #2Effect 90
Misc value: 206021

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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