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Dispersion

Spell

Dispersion

Physical

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Instant castSelf Only

You disperse into pure Shadow energy, reducing all damage taken by 75%.

Dispersion

Tooltip

You disperse into pure Shadow energy, reducing all damage taken by 75%. You are unable to attack or cast spells, but you regenerate mana every 1 sec for 6 sec. Dispersion can be cast while stunned, feared or silenced and clears all snare and movement impairing effects when cast, and makes you immune to them while dispersed.

How it works

Casting it triggers a 1.5 sec global cooldown.

Dispersion is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 87. Its base value is -90.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 56. Its base value is 6.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 60.

What it does

Dispersion is a spell with an instant cast, no range (it targets the caster) and effects that last 6 sec. When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration6 sec
Effect #1Apply Aura (6)
Aura type id 87
Value: -90
Misc value: 127
Effect #2Apply Aura (6)
Aura type id 56
Value: 6
Misc value: 31913, 7
Effect #3Apply Aura (6)
Aura type id 60
Misc value: 127

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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