Spell
Dispersion
Physical
You disperse into pure Shadow energy for 4 sec, reducing all damage taken by 80%.
Tooltip
You disperse into pure Shadow energy for 4 sec, reducing all damage taken by 80%.
While dispersed, you are unable to attack or cast spells and are immune to movement impairing effects.
How it works
Casting it triggers a 1 sec global cooldown.
Dispersion is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 87. Its base value is -80.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 56. Its base value is 6.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 263.
What it does
Dispersion is a spell with an instant cast, no range (it targets the caster), a 45 sec cooldown and effects that last 4 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 45 sec |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Duration | 4 sec |
| Effect #1 | Apply Aura (6) Aura type id 87 Value: -80 Misc value: 127 |
| Effect #2 | Apply Aura (6) Aura type id 56 Value: 6 Misc value: 31913, 7 |
| Effect #3 | Apply Aura (6) Aura type id 263 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.