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Dissolve

Spell

Dissolve

Nature

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Instant castSixty yards

Bites the target with acidic jaws, inflicting 10 Nature damage and additional 15 Nature damage every 1 sec for 15 sec.

Dissolve

Tooltip

Bites the target with acidic jaws, inflicting 10 Nature damage and additional 15 Nature damage every 1 sec for 15 sec. This effect stacks.

How it works

Its aura procs every time its trigger condition is met.

Dissolve is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 10. It applies the infected mechanic.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 15 per tick. It applies the infected mechanic. It ticks every 1 sec, 15 times over the full 15 sec (225 base in total).
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 25.

What it does

Dissolve is a Nature spell with an instant cast, a range of 60 yards and effects that last 15 sec. When cast it deals Nature damage (base value 10) with the infected mechanic, applies an aura with the infected mechanic every 1 sec and applies an aura. It stacks up to 5 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range60 yards (Sixty yards)
Cast timeInstant
Duration15 sec
Proc chanceAlways
Max stacks5
Effect #1School Damage (2)
Value: 10
Mechanic: Infected
Effect #2Apply Aura (6)
Aura type id 3
Value: 15
Mechanic: Infected
Period: every 1 sec
Effect #3Apply Aura (6)
Aura type id 4
Value: 25

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Dissolve appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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