Spell
Dive
Physical
Charges a distant enemy, inflicting 24.806 damage, then fears all nearby targets.
Tooltip
Charges a distant enemy, inflicting 24.806 damage, then fears all nearby targets.
How it works
Dive is built from 3 client effects, applied in this order:
- Effect 1 is effect type 96, which the datamine does not name.
- Effect 2 is School Damage (effect type 2). Its base value is 24.806.
- Effect 3 is Knock Back (effect type 98). Its base value is 120.
What it does
Dive is a Physical spell with an instant cast and a range of 45 yards. When cast it deals Physical damage (base value 24.806) and has a Knock Back effect.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 45 yards (Longer Range) |
| Cast time | Instant |
| Effect #1 | Effect 96 |
| Effect #2 | School Damage (2) Value: 24.806 |
| Effect #3 | Knock Back (98) Value: 120 Misc value: 75 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.