Tooltip
Sharkbait charges across the battlefield, inflicting 40 Nature damage and knocking back all players in the way.
How it works
Dive Bomb is built from 3 client effects, applied in this order:
- Effect 1 is effect type 254, which the datamine does not name. Its base value is 4.
- Effect 2 is School Damage (effect type 2). Its base value is 40. Its area radius is 55 yards.
- Effect 3 is Knock Back (effect type 98). Its base value is 100. Its area radius is 55 yards.
What it does
Dive Bomb is a Nature spell with a 3 sec cast and a range of 100 yards. When cast it deals Nature damage (base value 40) in a 55 yard radius and has a Knock Back effect in a 55 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | 3 sec |
| Effect #1 | Effect 254 Value: 4 Misc value: 290 |
| Effect #2 | School Damage (2) Value: 40 Radius: 55 yards |
| Effect #3 | Knock Back (98) Value: 100 Misc value: 100 Radius: 55 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Dive Bomb appears in: 1 boss encounter.
Boss encounters
- Skycap'n Kragg in Freehold
Journal section: Stage: Death Rains from Above
Encounter creatures: Skycap'n Kragg, Shark Bait
The journal lists this ability for some difficulties only.Dungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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