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Dive Bomb

Spell

Dive Bomb

Nature

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3 secVision Range (AOI)

Sharkbait charges across the battlefield, inflicting 40 Nature damage and knocking back all players in the way.

Dive Bomb

Tooltip

Sharkbait charges across the battlefield, inflicting 40 Nature damage and knocking back all players in the way.

How it works

Dive Bomb is built from 3 client effects, applied in this order:

  1. Effect 1 is effect type 254, which the datamine does not name. Its base value is 4.
  2. Effect 2 is School Damage (effect type 2). Its base value is 40. Its area radius is 55 yards.
  3. Effect 3 is Knock Back (effect type 98). Its base value is 100. Its area radius is 55 yards.

What it does

Dive Bomb is a Nature spell with a 3 sec cast and a range of 100 yards. When cast it deals Nature damage (base value 40) in a 55 yard radius and has a Knock Back effect in a 55 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range100 yards (Vision Range (AOI))
Cast time3 sec
Effect #1Effect 254
Value: 4
Misc value: 290
Effect #2School Damage (2)
Value: 40
Radius: 55 yards
Effect #3Knock Back (98)
Value: 100
Misc value: 100
Radius: 55 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Dive Bomb appears in: 1 boss encounter.

Boss encounters

  • Skycap'n Kragg in Freehold
    Journal section: Stage: Death Rains from Above
    Encounter creatures: Skycap'n Kragg, Shark Bait
    The journal lists this ability for some difficulties only.Dungeon boss ability

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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