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Divinity

Spell

Divinity

Holy

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Priest

Instant castSelf Only

Your healing is increased by 10% while Apotheosis is active.

Divinity

Tooltip

Your healing is increased by 10% while Apotheosis is active.

How it works

Its aura procs every time its trigger condition is met. The aura is spent after 1 procs.

Divinity is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 108. Its base value is -100.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 108. Its base value is 25.

What it does

Divinity is a Holy spell with an instant cast, no range (it targets the caster) and effects that last 30 sec. When cast it applies an aura. It stacks up to 3 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolHoly
RangeSelf Only
Cast timeInstant
Duration30 sec
Proc chanceAlways
Proc charges1
Max stacks3
Effect #1Apply Aura (6)
Aura type id 108
Value: -100
Misc value: 10
Effect #2Apply Aura (6)
Aura type id 108
Value: 25

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Divinity appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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