How it works
Dizzy is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 12.
- Effect 2 is effect type 164, which the datamine does not name. It triggers Practice Ravager.
What it does
Dizzy is a spell with an instant cast, no range (it targets the caster) and effects that last 7 sec. When cast it applies an aura. It also casts Practice Ravager.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 7 sec |
| Effect #1 | Apply Aura (6) Aura type id 12 |
| Effect #2 | Effect 164 Trigger spell: Practice Ravager |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Dizzy appears in: 1 spell that casts it.
Spells that cast it
- Practice RavagerTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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