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Dizzy

Spell

Dizzy

Physical

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Instant castSelf Only

After spinning, the caster becomes dizzy and stunned for 8 sec, suffering 50% increased damage.

Dizzy

Tooltip

After spinning, the caster becomes dizzy and stunned for 8 sec, suffering 50% increased damage.

How it works

Dizzy is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 12. It applies the stunned mechanic.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 87. Its base value is 50.

What it does

Dizzy is a spell with an instant cast, no range (it targets the caster) and effects that last 8 sec. When cast it applies an aura with the stunned mechanic and applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Duration8 sec
Effect #1Apply Aura (6)
Aura type id 12
Mechanic: Stunned
Effect #2Apply Aura (6)
Aura type id 87
Value: 50
Misc value: 127

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Dizzy appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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