How it works
[DNT] Clear Voltage is built from 3 client effects, applied in this order:
- Effect 1 is effect type 203, which the datamine does not name. Its area radius is 300 yards. It triggers Lingering Voltage.
- Effect 2 is effect type 203, which the datamine does not name. Its area radius is 300 yards. It triggers Lingering Voltage.
- Effect 3 is effect type 203, which the datamine does not name. Its area radius is 300 yards. It triggers Lingering Voltage.
What it does
[DNT] Clear Voltage is a spell with an instant cast and a range of 300 yards. It also casts Lingering Voltage, Lingering Voltage and Lingering Voltage.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | Instant |
| Effect #1 | Effect 203 Radius: 300 yards Trigger spell: Lingering Voltage |
| Effect #2 | Effect 203 Radius: 300 yards Trigger spell: Lingering Voltage |
| Effect #3 | Effect 203 Radius: 300 yards Trigger spell: Lingering Voltage |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
[DNT] Clear Voltage appears in: 1 spell that casts it.
Spells that cast it
- [DNT] Spawn JumpTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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