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[DNT] Clear Voltage

Spell

[DNT] Clear Voltage

Physical

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Instant castThree Hundred Yards

Physical spell.

[DNT] Clear Voltage

How it works

[DNT] Clear Voltage is built from 3 client effects, applied in this order:

  1. Effect 1 is effect type 203, which the datamine does not name. Its area radius is 300 yards. It triggers Lingering Voltage.
  2. Effect 2 is effect type 203, which the datamine does not name. Its area radius is 300 yards. It triggers Lingering Voltage.
  3. Effect 3 is effect type 203, which the datamine does not name. Its area radius is 300 yards. It triggers Lingering Voltage.

What it does

[DNT] Clear Voltage is a spell with an instant cast and a range of 300 yards. It also casts Lingering Voltage, Lingering Voltage and Lingering Voltage.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range300 yards (Three Hundred Yards)
Cast timeInstant
Effect #1Effect 203
Radius: 300 yards
Trigger spell: Lingering Voltage
Effect #2Effect 203
Radius: 300 yards
Trigger spell: Lingering Voltage
Effect #3Effect 203
Radius: 300 yards
Trigger spell: Lingering Voltage

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

[DNT] Clear Voltage appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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