How it works
[DNT] Exit is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 236.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 260.
- Effect 3 is Trigger Spell (effect type 64). It triggers Teleport.
What it does
[DNT] Exit is a spell with an instant cast, a range of 10 yards and effects that last 3 sec. When cast it applies an aura. It also casts Teleport.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 10 yards (Ten yards) |
| Cast time | Instant |
| Duration | 3 sec |
| Effect #1 | Apply Aura (6) Aura type id 236 Misc value: 1500 |
| Effect #2 | Apply Aura (6) Aura type id 260 Misc value: 1900, 7 |
| Effect #3 | Trigger Spell (64) Misc value: 1500 Trigger spell: Teleport |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
[DNT] Exit appears in: 1 skill line.
Skill lines
- GENERIC (DND), learned automaticallySkill line
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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