Skip to content
[DNT] Exit

Spell

[DNT] Exit

Physical

Advertisement

Instant castTen yards

Physical spell, taught by GENERIC (DND).

[DNT] Exit

How it works

[DNT] Exit is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 236.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 260.
  3. Effect 3 is Trigger Spell (effect type 64). It triggers Teleport.

What it does

[DNT] Exit is a spell with an instant cast, a range of 10 yards and effects that last 3 sec. When cast it applies an aura. It also casts Teleport.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range10 yards (Ten yards)
Cast timeInstant
Duration3 sec
Effect #1Apply Aura (6)
Aura type id 236
Misc value: 1500
Effect #2Apply Aura (6)
Aura type id 260
Misc value: 1900, 7
Effect #3Trigger Spell (64)
Misc value: 1500
Trigger spell: Teleport

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

[DNT] Exit appears in: 1 skill line.

Skill lines

  • GENERIC (DND), learned automaticallySkill line

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

Read player comments on [DNT] Exit at Wowhead (opens Wowhead in a new tab)