Tooltip
Return to where you started.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Teleport is built from 2 client effects, applied in this order:
- Effect 1 is effect type 15, which the datamine does not name. Its area radius is 50000 yards.
- Effect 2 is effect type 164, which the datamine does not name. It triggers Unsolicited Power.
What it does
Teleport is a spell with an instant cast, no range (it targets the caster) and a 1 sec cooldown. It also casts Unsolicited Power.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 1 sec |
| Global cooldown | None |
| Effect #1 | Effect 15 Misc value: 1500, 79917 Radius: 50000 yards |
| Effect #2 | Effect 164 Trigger spell: Unsolicited Power |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Teleport appears in: 2 spells that cast it.
Spells that cast it
- Preparing CopterTriggers this spell
- [DNT] ExitTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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