How it works
[DNT] Flag Quest is built from 3 client effects, applied in this order:
- Effect 1 is Quest Complete (effect type 16).
- Effect 2 is effect type 167, which the datamine does not name.
- Effect 3 is effect type 170, which the datamine does not name.
What it does
[DNT] Flag Quest is a spell with an instant cast and no range (it targets the caster). When cast it has a Quest Complete effect.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Quest Complete (16) Misc value: 80504 |
| Effect #2 | Effect 167 |
| Effect #3 | Effect 170 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.