How it works
[DNT] Success State Aura is built from 5 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its area radius is 5 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4.
- Effect 3 is effect type 164, which the datamine does not name. It triggers Hot Seat.
- Effect 4 is effect type 164, which the datamine does not name. It triggers spell id 332511.
- Effect 5 is effect type 164, which the datamine does not name. It triggers Soothe.
What it does
[DNT] Success State Aura is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura. It also casts Hot Seat and Soothe.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Dummy (3) Radius: 5 yards |
| Effect #2 | Apply Aura (6) Aura type id 4 |
| Effect #3 | Effect 164 Trigger spell: Hot Seat |
| Effect #4 | Effect 164 Trigger spell id 332511 |
| Effect #5 | Effect 164 Trigger spell: Soothe |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
[DNT] Success State Aura appears in: 1 spell that casts it.
Spells that cast it
- SootheTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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