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Hot Seat

Spell

Hot Seat

Fire

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Instant castTen yards

Sundancer burns the rider, inflicting 15 Fire damage every 1.5 sec.

Hot Seat

Tooltip

Sundancer burns the rider, inflicting 15 Fire damage every 1.5 sec.

How it works

Hot Seat is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 15 per tick. It ticks every 1.5 sec.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 260.

What it does

Hot Seat is a Fire spell with an instant cast, a range of 10 yards and an effect that lasts until cancelled. When cast it applies an aura every 1.5 sec and applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
Range10 yards (Ten yards)
Cast timeInstant
DurationInfinite
Effect #1Apply Aura (6)
Aura type id 3
Value: 15
Period: every 1.5 sec
Effect #2Apply Aura (6)
Aura type id 260
Misc value: 1254

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Hot Seat appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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