Tooltip
Roots burst forth from the doomed soil, inflicting 20 Nature damage to players and knocking them away.
How it works
Doom Roots is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 20. Its area radius is 3 yards.
- Effect 2 is Knock Back (effect type 98). Its base value is 100. Its area radius is 3 yards.
What it does
Doom Roots is a Nature spell with an instant cast and no range (it targets the caster). When cast it deals Nature damage (base value 20) in a 3 yard radius and has a Knock Back effect in a 3 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 20 Radius: 3 yards |
| Effect #2 | Knock Back (98) Value: 100 Misc value: 120, 100 Radius: 3 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Doom Roots appears in: 1 boss encounter.
Boss encounters
- Gnarlroot in Amirdrassil, the Dream's Hope
Journal section: Stage Two: Agonizing Growth > <PH> Spawn Roots
Encounter creatures: Flame-Tormented Ancient, Tainted Lasher, Tainted TreantRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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