Tooltip
Roots burst forth from the doomed soil, inflicting 20 Nature damage to players and knocking them away.
How it works
Doom Roots is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 20. Its area radius is 1.5 yards.
- Effect 2 is Knock Back (effect type 98). Its base value is 100. Its area radius is 1.5 yards.
What it does
Doom Roots is a Nature spell with an instant cast and no range (it targets the caster). When cast it deals Nature damage (base value 20) in a 1.5 yard radius and has a Knock Back effect in a 1.5 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 20 Radius: 1.5 yards |
| Effect #2 | Knock Back (98) Value: 100 Misc value: 120, 100 Radius: 1.5 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.