Tooltip
Melee Attacks cause Doom Spike. Doom Spike stacks, inflicting 50000 Shadow damage for each stack of Doom Spike when it is removed.
How it works
Its aura procs every time its trigger condition is met. It can proc at most once every 1 sec.
- Effect 1 is Apply Aura (effect type 6). It applies aura type 42. It triggers Doom Spike.
What it does
Doom Spike is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura. It also casts Doom Spike (record #181119).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Proc chance | Always |
| Proc cooldown | 1 sec |
| Effect #1 | Apply Aura (6) Aura type id 42 Trigger spell: Doom Spike |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Doom Spike appears in: 1 boss encounter.
Boss encounters
- Mannoroth in Hellfire Citadel
Journal section: Stage One: The Legion's Might > Curse of the Legion > Doom Lord; Stage Three: True Power > Overheated > Doom Lord; Stage Two: The Resurrection > Curse of the Legion > Doom Lord
Encounter creatures: MannorothRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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