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Doom Spike

Spell

Doom Spike

Physical

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Instant castSelf Only

Melee Attacks cause Doom Spike.

Doom Spike

Tooltip

Melee Attacks cause Doom Spike. Doom Spike stacks, inflicting 50000 Shadow damage for each stack of Doom Spike when it is removed.

How it works

Its aura procs every time its trigger condition is met. It can proc at most once every 1 sec.

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 42. It triggers Doom Spike.

What it does

Doom Spike is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura. It also casts Doom Spike (record #181119).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
DurationInfinite
Proc chanceAlways
Proc cooldown1 sec
Effect #1Apply Aura (6)
Aura type id 42
Trigger spell: Doom Spike

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Doom Spike appears in: 1 boss encounter.

Boss encounters

  • Mannoroth in Hellfire Citadel
    Journal section: Stage One: The Legion's Might > Curse of the Legion > Doom Lord; Stage Three: True Power > Overheated > Doom Lord; Stage Two: The Resurrection > Curse of the Legion > Doom Lord
    Encounter creatures: MannorothRaid boss ability

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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