Tooltip
The mechadrone unleashes a strafing run towards a player, bombarding in a straight line and inflicting 25 Nature damage to players of each impact.
How it works
Doom Storm is built from 2 client effects, applied in this order:
- Effect 1 is effect type 254, which the datamine does not name.
- Effect 2 is Dummy (effect type 3).
What it does
Doom Storm is a spell with a 2.5 sec cast and a range of 100 yards.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | 2.5 sec |
| Effect #1 | Effect 254 Misc value: 1225 |
| Effect #2 | Dummy (3) Misc value: 148278 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Doom Storm appears in: 1 boss encounter.
Boss encounters
- Big M.O.M.M.A. in Operation: Floodgate
Journal section: Mobilize Mechadrones > Darkfuse Mechadrone
Encounter creatures: Darkfuse Mechadrone, Big M.O.M.M.A.Dungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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