Boss
Big M.O.M.M.A.
Big M.O.M.M.A. - Operation: Floodgate
Found In
Adventure Guide Entry
The in-game Adventure Guide text for the Big M.O.M.M.A. encounter in Operation: Floodgate.
A prototype mech code-named Big M.O.M.M.A., piloted by Silva Stratospark, has been deployed to the Waterworks as operational security in service of Gallywix's schemes. The mech boasts a dizzying array of communications equipment, bolstered by the Darkfuse's Black Blood experiments.
Encounter Facts
In the game's encounter order for Operation: Floodgate, Big M.O.M.M.A. comes 1st of 4, before Keeza Quickfuse.
- Big M.O.M.M.A.
- Keeza Quickfuse
- Swampface
- Geezle Gigazap
Instance Entrance: The Ringing Deeps
Operation: Floodgate entranceThe Operation: Floodgate entrance is in The Ringing Deeps, at 42.0, 39.4 on the The Ringing Deeps map.
Abilities & Strategy
What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.
Abilities & Strategy
Overview
Big M.O.M.M.A. commands an army of drones that, when defeated, cause Big M.O.M.M.A. to Jumpstart, inflicting heavy damage to all players but causing Big M.O.M.M.A. to take increased damage. Afterwards, Big M.O.M.M.A. requisitions an additional squadron of drones with Mobilize Mechadrones.
Tanks
- Big M.O.M.M.A. will Jumpstart after all Darkfuse Mechadrones are defeated.
- Jumpstart leaves behind an area of Excessive Electrification.
- Sonic Boom continues until it collides with an obstacle.
Damage Dealers
- Big M.O.M.M.A. will Jumpstart after all Darkfuse Mechadrones are defeated.
- Jumpstart causes Big M.O.M.M.A. to take significantly increased damage.
- Sonic Boom continues until it collides with an obstacle.
Healers
- Big M.O.M.M.A. will Jumpstart after all Darkfuse Mechadrones are defeated.
- Jumpstart inflicts significant damage to all players.
- Sonic Boom continues until it collides with an obstacle.
Mobilize Mechadrones
Darkfuse Mechadrone
Ability Spells
Every ability the Adventure Guide lists for this encounter, with its spell's school, cast time and duration and the description the game gives it.
Jumpstart
Physical · 1.5 sec cast · Lasts 12 sec
Once all Darkfuse Mechadrones are defeated, Big M.O.M.M.A. attempts to jumpstart their depleted battery. This process causes it to take 200% increased damage and release jolts of energy every 1.5 sec for 12 sec. Each jolt of energy inflicts Nature damage to all players.
Excessive Electrification
Nature · Instant
The electrified ground inflicts Nature damage every 1 sec to players standing within.
Mobilize Mechadrones
Physical · 2 sec cast
Big M.O.M.M.A. summons Darkfuse Mechadrones to assist them in combat.
Maximum Distortion
Physical · 4 sec cast · Lasts 12 sec
Shoot
Physical · 1.5 sec cast
The mechadrone fires a quick shot at a random player, inflicting Physical damage.
Doom Storm
Physical · 2.5 sec cast
Electrocrush
Nature · 1.5 sec cast
Big M.O.M.M.A. crushes their target with an electrified claw, inflicting Nature damage and an additional Nature damage every 1 sec for 10 sec.
Sonic Boom
Physical · 3 sec cast
Kill-o-Block Barrier
Physical · 1.5 sec cast
Big M.O.M.M.A. surrounds themselves in an electric barrier, reducing all damage taken by 80%. While the shield is active, it inflicts Nature damage to all players every 2.5 sec.
Drops
Loot the dungeon journal lists for this encounter in Operation: Floodgate.
What is shown is the loot the game's own dungeon journal lists for this encounter.
What Each Drop Is
The Big M.O.M.M.A. encounter lists 7 items in the dungeon journal, item levels 623 to 636. Equip slots covered: Trinket, Shoulder, Neck, Feet, Legs and One-Hand. Every piece binds when picked up, so none of it reaches the Auction House.
- Darkfuse Medichopper Trinket, item level 636, requires level 80. Bind on Pickup. Stats: Intellect. A vendor pays 91g 88s for it.
- Mechanized Junkpads Shoulder (Leather), item level 623, requires level 80. Bind on Pickup. Stats: Agility or Intellect, Stamina, Versatility and Haste. A vendor pays 77g 88s for it.
- Momma's Mega Medallion Neck, item level 623, requires level 68. Bind on Pickup. Stats: Stamina, Versatility and Mastery. A vendor pays 27g 54s for it.
- Nonconductive Kill-o-Socks Feet (Cloth), item level 623, requires level 80. Bind on Pickup. Stats: Intellect, Stamina, Versatility and Haste. Tooltip: “For when you're feeling electro-cute.” A vendor pays 75g 67s for it.
- Overpressure Platelegs Legs (Plate), item level 623, requires level 68. Bind on Pickup. Stats: Strength or Intellect, Stamina, Mastery and Haste. A vendor pays 51g 20s for it.
- Skystreak's Hidden Missiles Shoulder (Mail), item level 623, requires level 80. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Mastery. A vendor pays 73g 72s for it.
- Sonic Ka-BOOM!-erang One-Hand (Warglaive), item level 623, requires level 80. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste, Critical Strike and Intellect. A vendor pays 145g 4s for it.
Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.