Spell
Doom Winds
Physical
Grants the Doom Winds ability, causing you to unleash Windfury on your opponents.
Tooltip
Grants the Doom Winds ability, causing you to unleash Windfury on your opponents.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 100.
What it does
Doom Winds is a spell with an instant cast, a range of 100 yards and a 45 sec cooldown. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Cooldown | 45 sec |
| Global cooldown | None |
| Effect #1 | Apply Aura (6) Aura type id 4 Value: 100 Misc value: 18 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
How to learn
Items that grant this spell
- DoomhammerOn Equip
Comments
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