Spell
Doom Winds
Physical
Nature
Unleash a devastating storm around yourself, dealing (120% of Attack Power) Stormstrike damage every 1 sec to nearby enemies for 8 sec.
Tooltip
Unleash a devastating storm around yourself, dealing (120% of Attack Power) Stormstrike damage every 1 sec to nearby enemies for 8 sec.
Increases your chance to activate Windfury Weapon by 50%, and the damage of Windfury Weapon by 20%.
How it works
- Effect 1 is School Damage (effect type 2). It scales with 1.2 times attack power. Its area radius is 8 yards.
What it does
Doom Winds is a Physical and Nature spell with an instant cast and a range of 100 yards. When cast it deals Physical and Nature damage in an 8 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical, Nature |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Attack power coefficient: 1.2 Radius: 8 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Doom Winds appears in: 1 spell that casts it.
Spells that cast it
- Doom WindsTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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