Tooltip
The caster siphons the life force of the victim, snaring them for 6 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Drain is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 222488. Its area radius is 100 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 53. Its base value is 200 per tick. Its area radius is 100 yards. It ticks every 3 sec, 2 times over the full 6 sec (400 base in total).
- Effect 3 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -50. It applies the snared mechanic. Its area radius is 100 yards.
What it does
Drain is a Shadow spell with a 3 sec cast, a range of 100 yards, a 5 sec cooldown and effects that last 6 sec. When cast it applies an aura in a 100 yard radius, applies an aura in a 100 yard radius every 3 sec and applies an aura with the snared mechanic in a 100 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | 3 sec |
| Cooldown | 5 sec |
| Global cooldown | None |
| Duration | 6 sec |
| Effect #1 | Apply Aura (6) Aura type id 4 Value: 222488 Radius: 100 yards |
| Effect #2 | Apply Aura (6) Aura type id 53 Value: 200 Radius: 100 yards Period: every 3 sec |
| Effect #3 | Apply Aura (6) Aura type id 33 Value: -50 Mechanic: Snared Radius: 100 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.