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Drain Fluids

Spell

Drain Fluids

Nature

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2 secAnywhere - Unlimited

Prepares the targets for mummification by draining their fluids, inflicting 12 Nature damage every 2 sec and triggers for 6 sec.

Drain Fluids

Tooltip

Prepares the targets for mummification by draining their fluids, inflicting 12 Nature damage every 2 sec and triggers for 6 sec. Applies Desiccation to the target when finished.

How it works

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 12 per tick. Its area radius is 100 yards. It ticks every 2 sec, 3 times over the full 6 sec (36 base in total). It triggers spell id 1311959.

What it does

Drain Fluids is a Nature spell with a 2 sec cast, an unlimited range and effects that last 6 sec. When cast it applies an aura in a 100 yard radius every 2 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range50000 yards (Anywhere - Unlimited)
Cast time2 sec
Duration6 sec
Effect #1Apply Aura (6)
Aura type id 3
Value: 12
Radius: 100 yards
Period: every 2 sec
Trigger spell id 1311959

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Drain Fluids appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Build history

this spell Changelog

Changes between the retail game builds our datamine has recorded, newest first.

Comments

Read player comments on Drain Fluids at Wowhead (opens Wowhead in a new tab)