Tooltip
Unleashes a psychic blast that induces fear and inflicts 5.00387 Shadow damage every 1 sec to random enemies.
Upon expiration, inflicts 30.0271 Shadow damage to everyone.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its dispel type is client id 1.
Dread is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 7. Its area radius is 60 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 5 per tick. Its area radius is 60 yards. It ticks every 1 sec, 10 times over the full 10 sec (50 base in total).
What it does
Dread is a Shadow spell with a 2.5 sec cast, an unlimited range, a 5 sec cooldown and effects that last 10 sec. When cast it applies an aura in a 60 yard radius and applies an aura in a 60 yard radius every 1 sec. The client files the whole spell under the fleeing mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | 2.5 sec |
| Cooldown | 5 sec |
| Global cooldown | None |
| Duration | 10 sec |
| Mechanic | Fleeing |
| Dispel type | Dispel type id 1 |
| Effect #1 | Apply Aura (6) Aura type id 7 Misc value: 1 Radius: 60 yards |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 5 Radius: 60 yards Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.