Tooltip
Inhale, gathering the power of the Dream. Release to exhale, healing yourself and 5 injured allies in a 40 yd cone in front of you.
I: Heals (92.2% of Spell Power) instantly and.
II: Heals instantly and.
III: Heals instantly and.
IV: Heals instantly and.
How it works
It works on charges (charge category 2054); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here. Casting it triggers a 0.5 sec global cooldown.
Dream Breath is built from 4 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 395. Its base value is 5.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 395.
- Effect 3 is Dummy (effect type 3).
- Effect 4 is Apply Aura (effect type 6). It applies aura type 147.
What it does
Dream Breath is a Nature spell with an instant cast, no range (it targets the caster) and effects that last 3.2 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Recovery time | 1 sec |
| Global cooldown | 0.5 sec |
| GCD category | Category id 133 |
| Charges | Charge category id 2054 (charge count not in the datamine) |
| Duration | 3.2 sec |
| Effect #1 | Apply Aura (6) Aura type id 395 Value: 5 Misc value: 24231 |
| Effect #2 | Apply Aura (6) Aura type id 395 Misc value: 24297 |
| Effect #3 | Dummy (3) |
| Effect #4 | Apply Aura (6) Aura type id 147 Misc value: 1808 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.