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Dust Wave

Spell

Dust Wave

HolyNatureShadowArcane

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Instant castSelf Only

If no players are present at the location where Skolex emerges, the shockwave of dust inflicts 80 Cosmic damage, and applies 10 stacks of to all players.

Dust Wave

Tooltip

If no players are present at the location where Skolex emerges, the shockwave of dust inflicts 80 Cosmic damage, and applies 10 stacks of to all players.

How it works

Dust Wave is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 80. Its area radius is 200 yards.
  2. Effect 2 is Dummy (effect type 3). Its base value is 10.

What it does

Dust Wave is a Holy, Nature, Shadow and Arcane spell with an instant cast and no range (it targets the caster). When cast it deals Holy, Nature, Shadow and Arcane damage (base value 80) in a 200 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolHoly, Nature, Shadow, Arcane
RangeSelf Only
Cast timeInstant
Effect #1School Damage (2)
Value: 80
Radius: 200 yards
Effect #2Dummy (3)
Value: 10

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Dust Wave appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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