Tooltip
If no players are present at the location where Skolex emerges, the shockwave of dust inflicts 80 Cosmic damage, and applies 10 stacks of to all players.
How it works
Dust Wave is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 80. Its area radius is 200 yards.
- Effect 2 is Dummy (effect type 3). Its base value is 10.
What it does
Dust Wave is a Holy, Nature, Shadow and Arcane spell with an instant cast and no range (it targets the caster). When cast it deals Holy, Nature, Shadow and Arcane damage (base value 80) in a 200 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy, Nature, Shadow, Arcane |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 80 Radius: 200 yards |
| Effect #2 | Dummy (3) Value: 10 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Dust Wave appears in: 1 boss encounter.
Boss encounters
- Skolex, the Insatiable Ravener in Sepulcher of the First Ones
Journal section: Ravening Burrow
Encounter creatures: SkolexRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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