Tooltip
Shocks an enemy with concussive force, inflicting Nature damage and interrupting the spell being cast for 2 sec.
How it works
Each cast of Earth Shock costs 130 Mana. It does not trigger the global cooldown, so it can be used between other casts.
Earth Shock is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 147. It scales with 1 times spell power.
- Effect 2 is Interrupt Cast (effect type 68). It applies the interrupted mechanic.
What it does
Earth Shock is a Nature spell with an instant cast, a range of 20 yards, a 10 sec cooldown and effects that last 2 sec. When cast it deals Nature damage (base value 147) and interrupts spellcasting with the interrupted mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Cost | 130 Mana |
| Range | 20 yards (Twenty yards) |
| Cast time | Instant |
| Cooldown | 10 sec |
| Global cooldown | None |
| Duration | 2 sec |
| Effect #1 | School Damage (2) Value: 147 Spell power coefficient: 1 |
| Effect #2 | Interrupt Cast (68) Mechanic: Interrupted |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.