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Earthquake

Spell

Earthquake

Nature

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Instant castLong Range

Causes the earth within 8 yards of the target location to tremble and break, dealing 8.4 Physical damage over 6 sec and sometimes knocking down enemies.

Earthquake

Tooltip

Causes the earth within 8 yards of the target location to tremble and break, dealing 8.4 Physical damage over 6 sec and sometimes knocking down enemies.

How it works

Each cast of Earthquake costs 50 Energy. Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met.

Earthquake is built from 3 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3). Its area radius is 8 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 226. Its base value is 100 per tick. It ticks every 1 sec, 6 times over the full 6 sec (600 base in total).
  3. Effect 3 is Create Area Effect (effect type 179). Its area radius is 8 yards.

What it does

Earthquake is a Nature spell with an instant cast, a range of 40 yards and effects that last 6 sec. When cast it applies an aura every 1 sec and has a Create Area Effect effect in an 8 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Cost50 Energy
Range40 yards (Long Range)
Cast timeInstant
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration6 sec
Proc chanceAlways
Effect #1Dummy (3)
Radius: 8 yards
Effect #2Apply Aura (6)
Aura type id 226
Value: 100
Period: every 1 sec
Effect #3Create Area Effect (179)
Misc value: 16059
Radius: 8 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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