Tooltip
Causes the earth within 8 yards of the target location to tremble and break, dealing 8.4 Physical damage over 6 sec and sometimes knocking down enemies.
How it works
Each cast of Earthquake costs 50 Energy. Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met.
Earthquake is built from 3 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its area radius is 8 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 226. Its base value is 100 per tick. It ticks every 1 sec, 6 times over the full 6 sec (600 base in total).
- Effect 3 is Create Area Effect (effect type 179). Its area radius is 8 yards.
What it does
Earthquake is a Nature spell with an instant cast, a range of 40 yards and effects that last 6 sec. When cast it applies an aura every 1 sec and has a Create Area Effect effect in an 8 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Cost | 50 Energy |
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 6 sec |
| Proc chance | Always |
| Effect #1 | Dummy (3) Radius: 8 yards |
| Effect #2 | Apply Aura (6) Aura type id 226 Value: 100 Period: every 1 sec |
| Effect #3 | Create Area Effect (179) Misc value: 16059 Radius: 8 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.