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Echo

Spell

Echo

Arcane

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Evoker

Instant castMedium Range

Wrap an ally with temporal energy, healing them for (240% of Spell Power) and causing your next healing spell to cast an additional time on that ally at 70% of normal healing.

Echo

Tooltip

Wrap an ally with temporal energy, healing them for (240% of Spell Power) and causing your next healing spell to cast an additional time on that ally at 70% of normal healing. Essence spells cannot be Echoed.

How it works

Each cast of Echo costs 2 Essence. Casting it triggers a 1.5 sec global cooldown.

Echo is built from 2 client effects, applied in this order:

  1. Effect 1 is Heal (effect type 10). It scales with 2.4 times spell power.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 70.

What it does

Echo is an Arcane spell with an instant cast, a range of 30 yards and effects that last 15 sec. When cast it heals and applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolArcane
Cost2 Essence
Range30 yards (Medium Range)
Cast timeInstant
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration15 sec
Effect #1Heal (10)
Spell power coefficient: 2.4
Effect #2Apply Aura (6)
Aura type id 4
Value: 70

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Echo appears in: 2 talents and 1 taught spell.

Talents

  • Echo for Evoker (Devastation, Preservation)Talent
  • Echo for Evoker (Devastation, Preservation, Augmentation)Talent

Taught spells

  • EchoLearned from this spell

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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