Spell
Eclipse
Physical
You may draw the sun and moon into alignment for 15 sec, empowering either your Nature or Arcane spells.
Tooltip
You may draw the sun and moon into alignment for 15 sec, empowering either your Nature or Arcane spells. Casting Wrath or Starfire changes what mode of Eclipse will be entered, and the two modes of Eclipse share a button and 35 sec cooldown.
Nature spells deal 15% additional damage and Wrath damage is increased by 40%.
Arcane spells deal 15% additional damage and Starfire damage is increased by 40%.
How it works
Its aura procs every time its trigger condition is met.
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 32.
What it does
Eclipse is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 4 Value: 32 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Eclipse appears in: 1 talent and 1 taught spell.
Talents
- Eclipse for Druid (Balance, Feral, Guardian, Restoration)Talent
Taught spells
- Solar EclipseLearned from this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
Read player comments on Eclipse at Wowhead (opens Wowhead in a new tab)