Tooltip
Release a powerful electric discharge, killing any enemies nearby and somehow repairing the A.F.M.O.D.'s systems.
You don't want to know how massive amounts of electricity repairs the A.F.M.O.D.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Electric Charge is built from 2 client effects, applied in this order:
- Effect 1 is effect type 149, which the datamine does not name. Its base value is 230. Its area radius is 30 yards. It triggers Electric Discharge.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4.
What it does
Electric Charge is a spell with an instant cast, a range of 30 yards, a 3 sec cooldown and effects that last 3 sec. When cast it applies an aura. It also casts Electric Discharge.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | Instant |
| Cooldown | 3 sec |
| Global cooldown | None |
| Duration | 3 sec |
| Effect #1 | Effect 149 Value: 230 Radius: 30 yards Trigger spell: Electric Discharge |
| Effect #2 | Apply Aura (6) Aura type id 4 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Electric Charge appears in: 1 spell that casts it.
Spells that cast it
- Electric DischargeTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
Read player comments on Electric Charge at Wowhead (opens Wowhead in a new tab)