Tooltip
Release a powerful electric discharge, killing any enemies nearby and somehow repairing the A.F.M.O.D.'s systems.
You don't want to know how massive amounts of electricity repairs the A.F.M.O.D.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Electric Discharge is built from 3 client effects, applied in this order:
- Effect 1 is effect type 165, which the datamine does not name. Its base value is 230. Its area radius is 20 yards.
- Effect 2 is effect type 136, which the datamine does not name. Its base value is 15.
- Effect 3 is effect type 203, which the datamine does not name. It triggers Electric Charge.
What it does
Electric Discharge is a spell with an instant cast, a range of 30 yards and a 3 sec cooldown. It also casts Electric Charge.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | Instant |
| Cooldown | 3 sec |
| Global cooldown | None |
| Effect #1 | Effect 165 Value: 230 Radius: 20 yards |
| Effect #2 | Effect 136 Value: 15 |
| Effect #3 | Effect 203 Trigger spell: Electric Charge |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Electric Discharge appears in: 1 spell that casts it.
Spells that cast it
- Electric ChargeTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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