Tooltip
The MK II Electro Shocker envelopes itself in charged energy, reducing damage taken by 99%.
Removed upon being hit with.
How it works
- Effect 1 is Apply Aura (effect type 6). It applies aura type 87. Its base value is -99.
What it does
Electro-Charged Shield is a Nature spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 87 Value: -99 Misc value: 127 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Electro-Charged Shield appears in: 1 boss encounter.
Boss encounters
- Mug'Zee, Heads of Security in Liberation of Undermine
Journal section: Stage Two: The Head Honcho > Mug'Zee > Mk II Electro Shocker; Stage One: The Heads of Security > Zee > Mk II Electro Shocker
Encounter creatures: Unstable Crawler Mine, Mug'Zee, Volunteer Rocketeer, Gallagio GoonRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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