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Electro-Jump

Spell

Electro-Jump

Physical

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2 secSelf Only

Permanently attaches a technomagical space-time folding device to your belt, allowing you to instantaneously teleport a short distance in a random direction.

Electro-Jump

Tooltip

Permanently attaches a technomagical space-time folding device to your belt, allowing you to instantaneously teleport a short distance in a random direction.

How it works

  1. Effect 1 is Enchant Item (effect type 53). Its base value is 1.

What it does

Electro-Jump is a spell with a 2 sec cast and no range (it targets the caster). When cast it enchants an item.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time2 sec
Effect #1Enchant Item (53)
Value: 1
Misc value: 6193

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Reagents

Used by

Where is this spell used?

Electro-Jump appears in: 1 skill line.

Skill lines

  • EngineeringSkill line

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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