Tooltip
The caster fires a bolt of electricity at a random enemy that inflicts 9.32756 Nature damage. The electricity will jump to up to 2 other targets within 5 yards of the initial target.
How it works
Casting it triggers a 1.5 sec global cooldown.
- Effect 1 is School Damage (effect type 2). Its base value is 9.3276.
What it does
Electrocution is a Nature spell with a 2 sec cast and a range of 60 yards. When cast it deals Nature damage (base value 9.3276).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 60 yards (Extra Long Range) |
| Cast time | 2 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Effect #1 | School Damage (2) Value: 9.3276 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Electrocution appears in: 1 boss encounter.
Boss encounters
- The Blast Furnace in Blackrock Foundry
Journal section: Stage One: Sabotage > Furnace Engineer
Encounter creatures: Furnace Engineer, Heart of the Mountain, Bellows Operator, Slag ElementalRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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