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Electrocution

Spell

Electrocution

Nature

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2 secExtra Long Range

The caster fires a bolt of electricity at a random enemy that inflicts 9.32756 Nature damage.

Electrocution

Tooltip

The caster fires a bolt of electricity at a random enemy that inflicts 9.32756 Nature damage. The electricity will jump to up to 2 other targets within 5 yards of the initial target.

How it works

Casting it triggers a 1.5 sec global cooldown.

  1. Effect 1 is School Damage (effect type 2). Its base value is 9.3276.

What it does

Electrocution is a Nature spell with a 2 sec cast and a range of 60 yards. When cast it deals Nature damage (base value 9.3276).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range60 yards (Extra Long Range)
Cast time2 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Effect #1School Damage (2)
Value: 9.3276

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Electrocution appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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