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Electromagnetic Sorting

Spell

Electromagnetic Sorting

Nature

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Instant castSelf Only

Upon reaching 100 energy, Stix activates his mech's electromagnetic drive, inflicting 15 Nature damage to all players every 1 sec for 5 sec and causing a variety of garbage to emerge from the...

Electromagnetic Sorting

Tooltip

Upon reaching 100 energy, Stix activates his mech's electromagnetic drive, inflicting 15 Nature damage to all players every 1 sec for 5 sec and causing a variety of garbage to emerge from the landfill.

How it works

  1. Effect 1 is School Damage (effect type 2). Its base value is 15. Its area radius is 300 yards.

What it does

Electromagnetic Sorting is a Nature spell with an instant cast and no range (it targets the caster). When cast it deals Nature damage (base value 15) in a 300 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast timeInstant
Effect #1School Damage (2)
Value: 15
Radius: 300 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Electromagnetic Sorting appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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