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Electromagnetic Sorting

Spell

Electromagnetic Sorting

Physical

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1 secSelf Only

Upon reaching 100 energy, Stix activates his mech's electromagnetic drive, inflicting 15 Nature damage to all players every 1 sec for 5 sec and causing a variety of garbage to emerge from the...

Electromagnetic Sorting

Tooltip

Upon reaching 100 energy, Stix activates his mech's electromagnetic drive, inflicting 15 Nature damage to all players every 1 sec for 5 sec and causing a variety of garbage to emerge from the landfill.

How it works

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 1 sec, 5 times over the full 5 sec. It triggers Electromagnetic Sorting.

What it does

Electromagnetic Sorting is a spell with a 1 sec cast, no range (it targets the caster) and effects that last 5 sec. When cast it applies an aura every 1 sec. It also casts Electromagnetic Sorting (record #464559).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time1 sec
Duration5 sec
Effect #1Apply Aura (6)
Aura type id 23
Period: every 1 sec
Trigger spell: Electromagnetic Sorting

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Electromagnetic Sorting appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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