Tooltip
The elementals' damage is increased by 200% while within 25 yards of each other.
How it works
Elemental Instability is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 20.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 79. Its base value is 200.
What it does
Elemental Instability is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 61 Value: 20 |
| Effect #2 | Apply Aura (6) Aura type id 79 Value: 200 Misc value: 37 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.