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Elusiveness

Spell

Elusiveness

Physical

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Rogue

Instant castSelf Only

Evasion also reduces damage taken by 20%, and Feint also reduces non-area-of-effect damage taken by 20%.

Elusiveness

Tooltip

Evasion also reduces damage taken by 20%, and Feint also reduces non-area-of-effect damage taken by 20%.

How it works

Elusiveness is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 107. Its base value is -20. It scales with 0.25 times spell power.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 107. Its base value is -20. It scales with 0.25 times spell power.

What it does

Elusiveness is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Effect #1Apply Aura (6)
Aura type id 107
Value: -20
Spell power coefficient: 0.25
Misc value: 12
Effect #2Apply Aura (6)
Aura type id 107
Value: -20
Spell power coefficient: 0.25
Misc value: 12

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Elusiveness appears in: 1 talent.

Talents

  • Elusiveness for Rogue (Assassination, Outlaw, Subtlety)Talent

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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