Tooltip
Heal for 15% of your maximum health.
How it works
Emergency Failsafe is built from 2 client effects, applied in this order:
- Effect 1 is effect type 136, which the datamine does not name. Its base value is 15.
- Effect 2 is Trigger Spell (effect type 64). It triggers Recently Failed.
What it does
Emergency Failsafe is a spell with an instant cast and no range (it targets the caster). It also casts Recently Failed.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Effect 136 Value: 15 |
| Effect #2 | Trigger Spell (64) Trigger spell: Recently Failed |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Emergency Failsafe appears in: 1 spell that casts it.
Spells that cast it
- Emergency FailsafeTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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