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Enchant Armament

Spell

Enchant Armament

Fire

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Instant castTwo-Hundred Yard Range

Fire spell.

Enchant Armament

How it works

  1. Effect 1 is Jump to Destination (effect type 42). It triggers Unquenchable Flame.

What it does

Enchant Armament is a Fire spell with an instant cast and a range of 200 yards. When cast it makes the caster jump to a location. It also casts Unquenchable Flame.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
Range200 yards (Two-Hundred Yard Range)
Cast timeInstant
Effect #1Jump to Destination (42)
Misc value: 150, 150
Trigger spell: Unquenchable Flame

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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