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Energize

Spell

Energize

Physical

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Instant castVision Range (AOI)

Lesser constructs surrounding the arena focus light rays at Araknath, healing it for 1% every 0.5 sec.

Energize

Tooltip

Lesser constructs surrounding the arena focus light rays at Araknath, healing it for 1% every 0.5 sec.

Players blocking light rays suffer 4 Fire damage every 1 sec.

How it works

Energize is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 20. Its base value is 1 per tick. It ticks every 1 sec, 12 times over the full 12 sec (12 base in total).
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 1 sec, 12 times over the full 12 sec. It triggers Solar Infusion.

What it does

Energize is a spell with an instant cast, a range of 100 yards and effects that last 12 sec. When cast it applies an aura every 1 sec. It also casts Solar Infusion.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range100 yards (Vision Range (AOI))
Cast timeInstant
Duration12 sec
Effect #1Apply Aura (6)
Aura type id 20
Value: 1
Period: every 1 sec
Effect #2Apply Aura (6)
Aura type id 23
Period: every 1 sec
Trigger spell: Solar Infusion

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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