Tooltip
Lesser constructs surrounding the arena focus light rays at Araknath, healing it for 1% every 0.5 sec.
Players blocking light rays suffer 4 Fire damage every 1 sec.
How it works
Energize is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 20. Its base value is 1 per tick. It ticks every 1 sec, 12 times over the full 12 sec (12 base in total).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 1 sec, 12 times over the full 12 sec. It triggers Solar Infusion.
What it does
Energize is a spell with an instant cast, a range of 100 yards and effects that last 12 sec. When cast it applies an aura every 1 sec. It also casts Solar Infusion.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Duration | 12 sec |
| Effect #1 | Apply Aura (6) Aura type id 20 Value: 1 Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 23 Period: every 1 sec Trigger spell: Solar Infusion |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.