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Energize

Spell

Energize

Physical

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Instant castTwo-Hundred Yard Range

Energizes Sun Construct Prototypes with light from the focusing Iris above the Spire.

Energize

Tooltip

Energizes Sun Construct Prototypes with light from the focusing Iris above the Spire.

How it works

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its area radius is 200 yards.

What it does

Energize is a spell with an instant cast, a range of 200 yards and effects that last 19 sec. When cast it applies an aura in a 200 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range200 yards (Two-Hundred Yard Range)
Cast timeInstant
Duration19 sec
Effect #1Apply Aura (6)
Aura type id 4
Radius: 200 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Energize appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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