Tooltip
Each increases the energy level of Galvazzt unless its connection with him becomes blocked.
If Galvazzt reaches 100 energy, he unleashes. He passively loses energy over time.
How it works
- Effect 1 is Energize (effect type 30). Its base value is 15. It triggers Lightning Spire.
What it does
Energize is a Nature spell with an instant cast and a range of 100 yards. When cast it restores a resource (base value 15). It also casts Lightning Spire.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Effect #1 | Energize (30) Value: 15 Misc value: 3 Trigger spell: Lightning Spire |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Energize appears in: 1 boss encounter.
Boss encounters
- Galvazzt in Temple of Sethraliss
Journal section: Lightning Spire
Encounter creatures: GalvazztDungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Build history
this spell Changelog
Changes between the retail game builds our datamine has recorded, newest first.
- Name changed from Galvanize to Energize; Description updated (patch 12.1.0)
- Effect: Base points changed from 2 to 15 (patch 12.1.0)
Comments
Read player comments on Energize at Wowhead (opens Wowhead in a new tab)