Spell
Energy Transfer
Physical
Successfully interrupting an enemy reduces the cooldown of Paralysis and Roll by 5 sec.
Tooltip
Successfully interrupting an enemy reduces the cooldown of Paralysis and Roll by 5 sec.
How it works
Its aura procs every time its trigger condition is met.
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is -5000.
What it does
Energy Transfer is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 4 Value: -5000 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Energy Transfer appears in: 2 talents.
Talents
- Energy Transfer for Monk (Brewmaster, Windwalker, Mistweaver)Talent
- Energy Transfer for Monk (Brewmaster, Windwalker, Mistweaver) (definition #141369)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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