Tooltip
Entangles an enemy in roots, inflicting Nature damage every 1 sec. and immobilizing it for up to 8 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its dispel type is client id 1.
Entangling Roots is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 26.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 50 per tick. It ticks every 1 sec, 8 times over the full 8 sec (400 base in total).
- Effect 3 is Apply Aura (effect type 6). It applies aura type 12.
What it does
Entangling Roots is a Nature spell with a 2 sec cast, a range of 30 yards, a 40 sec cooldown and effects that last 8 sec. When cast it applies an aura and applies an aura every 1 sec. The client files the whole spell under the rooted mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | 2 sec |
| Cooldown | 40 sec |
| Global cooldown | None |
| Duration | 8 sec |
| Mechanic | Rooted |
| Dispel type | Dispel type id 1 |
| Effect #1 | Apply Aura (6) Aura type id 26 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 50 Period: every 1 sec |
| Effect #3 | Apply Aura (6) Aura type id 12 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.