Tooltip
Inflicts 12 Shadow damage to players and increases their damage taken from by 20% for 30 sec. This effect stacks.
How it works
Its aura procs every time its trigger condition is met.
Erupting Darkness is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 12. It applies the infected mechanic. Its area radius is 50000 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 255. Its base value is 20. It applies the infected mechanic. Its area radius is 100 yards.
What it does
Erupting Darkness is a Shadow spell with an instant cast, an unlimited range and effects that last 30 sec. When cast it deals Shadow damage (base value 12) with the infected mechanic in a 50000 yard radius and applies an aura with the infected mechanic in a 100 yard radius. It stacks up to 10 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 30 sec |
| Proc chance | Always |
| Max stacks | 10 |
| Effect #1 | School Damage (2) Value: 12 Mechanic: Infected Radius: 50000 yards |
| Effect #2 | Apply Aura (6) Aura type id 255 Value: 20 Misc value: 35 Mechanic: Infected Radius: 100 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Build history
this spell Changelog
Changes between the retail game builds our datamine has recorded, newest first.
- Effect: Radius updated (patch 12.1.0)
- Description updated; Aura description updated (patch 12.1.0)
- Effect: Radius updated; Base points changed from 16.2602 to 12 (patch 12.1.0)
- Spell data: Duration updated (patch 12.1.0)
Comments
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